Divisions Duos - Season 1: Characters Statistics
Character Power Rankings
▼#
Tier
Character
Picks
Bans
Avg
Threat
Most Played Characters
▼#
Character
Count
Most Total Score Characters
▼#
Character
Total Score
Most Banned Characters
▼No bans found
Best Performed Characters
▼#
Character
Avg Score
Least Performed Characters
▼#
Character
Avg Score
Classes Played Total
▼#
Class
Count
Total
Avg
1
speedster
0
0
0
2
trickster
0
0
0
3
brawler
0
0
0
4
defender
0
0
0
Characters ranked by class per division
Advanced Meta Analytics
Overall avg score: 0.0 | Total picks: 0 | Total bans: 0
Wasted Bans
▼No wasted bans found
Hidden Gems
▼No hidden gems found
Overrated Picks
▼No overrated picks found
Meta Presence
▼#
Character
Picks
Bans
Total
Ban Efficiency
▼No ban data available
Character Reliability
▼#
Character
Avg
Min
Max
Range
Track Best Picks
▼No track data available
The definitive tier list. Every character ranked by a composite Threat Score.
- ▸ Pick popularity accounts for 30% of the score
- ▸ Ban pressure accounts for 30% of the score
- ▸ Avg score performance accounts for 40% of the score
Tier S characters dominate the meta. Tier D characters have minimal competitive impact.
Characters that teams keep banning but actually underperform.
- ▸ They score below the overall average of 0.0
- ▸ These bans are wasted — the character isn't a real threat when played
- ▸ Redirect these bans toward actually dangerous characters instead
Popular characters that underdeliver.
- ▸ Picked more than the median but score below the overall average of 0.0
- ▸ Players may be choosing them out of comfort or habit
- ▸ Consider swapping these for Hidden Gems to gain an advantage
Which characters dominate the conversation?
- ▸ Meta Presence combines total picks + total bans into one number
- ▸ High total = always part of the competitive equation
- ▸ Characters at the top define the meta; bottom ones are irrelevant
Is banning this character actually worth it?
- ▸ The vs Avg column shows how much a character's score exceeds or falls below the overall average of 0.0
- ▸ Positive values — ban is justified, you're denying a strong performer
- ▸ Negative values — ban is wasted on a weak character
How consistent is each character's performance? Measures the gap between a character's best and worst race to reveal how predictable they are.
How it's calculated
- ▸ Min — the lowest score this character has ever achieved
- ▸ Max — the highest score this character has ever achieved
- ▸ Range — calculated as
Max − Min. A lower range = more reliable
How to read it
- ▸ Sorted by Range — lowest first = most consistent performers
- ▸ Low range characters are safe, dependable picks you can rely on
- ▸ High range characters are volatile — they can pop off or completely flop
Only characters with 3+ races are included to ensure meaningful data.
The single highest-scoring character on each track.
- ▸ Minimum 2 races required for statistical relevance
- ▸ Shows the optimal character pick based on historical performance
- ▸ A track-specific tier list condensed to the #1 choice